Spells
Volatile Fangs
1
Arachne bites the enemy, dealing 6 damage.
1
Arachne bites the enemy, dealing 6 damage.
Toxin Spiderlings
2
Arachne spawns a spiderling that runs forward, dealing 5 Damage, and upon impact with an enemy champion, It will explode into a poisonous gas that lasts for 3 seconds, dealing 4 damage every 0.5 second.
2
Arachne spawns a spiderling that runs forward, dealing 5 Damage, and upon impact with an enemy champion, It will explode into a poisonous gas that lasts for 3 seconds, dealing 4 damage every 0.5 second.
Scatter Spring
3
After channeling for 0.5 seconds, Arachne jumps into the air, becoming invulnerable, then land in the ground in-front of her initial position within 1 of jumping.
3
After channeling for 0.5 seconds, Arachne jumps into the air, becoming invulnerable, then land in the ground in-front of her initial position within 1 of jumping.
Tangled Webs
4
Arachne sends out a cotton web every 1.5 seconds. If the web hits a champion, they will be trapped for 2 seconds. Within this time, the trapped champion is disabled/cannot cast spells or move.
4
Arachne sends out a cotton web every 1.5 seconds. If the web hits a champion, they will be trapped for 2 seconds. Within this time, the trapped champion is disabled/cannot cast spells or move.
Gameplay
Arachne works as an assassin. Playing extremely aggressive against ranged champions will be very effective. Catching a champion in Tangled Webs will allow you to pick up the kill extremely easily. If no one is there to help your prey, you can web them continuously. Use Volatile Fangs to take them down. Using Scatter Spring to avoid potential hurtful spells is an effective way to win. Use it to jump over terrain to get to your prey in a much faster pace. Due to the fact that Scatter Spring is a blink dash, you can hop out of the map, so use it carefully. In cases of an enemy running away from you, use Toxic Spiderlings to harass them with range.